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Low-Level Design2 min read

How to Run an LLD Interview

A repeatable method for object-oriented design rounds — parking lot walked end to end.

LLD rounds ("design a parking lot / elevator / Splitwise / chess") test whether you can turn fuzzy requirements into clean classes under time pressure. The failure mode is diving into code; the fix is a visible, repeatable process.

The 5-step method (45-minute pacing)

  1. Clarify requirements (5 min). Scope aggressively: "Multiple floors? Vehicle types? Payment included, or just allocation?" Write the agreed list down — it's your grading rubric.
  2. Identify entities (5 min). Nouns → candidate classes: ParkingLot, Floor, Spot, Vehicle, Ticket, Gate. Verbs → responsibilities: park, unpark, calculate fee.
  3. Define relationships & interfaces (10 min). What owns what (lot has floors has spots), what varies (fee rules, spot-allocation strategy → interfaces), what's an enum vs a hierarchy (SpotSize enum; Vehicle hierarchy only if behavior differs).
  4. Walk the core flows (15 min). Narrate park(vehicle) end to end through your classes; write the 2–3 methods with real logic. This is where the design proves itself — or breaks, which is fine if you fix it out loud.
  5. Harden (10 min). Concurrency (two cars, one spot), edge cases (lot full, lost ticket), extension probes ("add EV charging?" — should be a new spot type + strategy, not surgery).

Parking lot in brief

Decisions worth narrating: fee calculation and spot allocation are Strategy interfaces (rules change; OCP); Spot occupancy flips under a lock or atomic CAS (two gates, one spot); Ticket is an immutable record — the fee computes from it, it doesn't mutate.

What interviewers grade

  • Did you ask before designing, and keep scope honest?
  • Entities with single responsibilities and dependencies on interfaces where change is likely.
  • A working core flow — not 15 empty class stubs.
  • Concurrency acknowledged where it's real (allocation, payments).
  • Graceful evolution when they add a requirement — the real test of the design.

The meta-skill: keep talking. A silent perfect design scores worse than a good design with narrated trade-offs, because the narration is the signal.

Watch next

  • LLD Interview Walkthroughs